Dragon Shard
Developed from 1/24/21 - 4/4/21
Credits:
• Will McKay: Project lead, core gameplay, 3D terrain, map editor, combat systems, tile type support, enemy team AI, main UI, save and load, unit data tuning, grass/forest/hill tile models and textures, level design, assorted bug fixes, pathfinding, dialog system, optimizations, minimap, spells, tooltips, AoE attacks, character models, camera movement
• Roc Lee: Experience points and level up implementation, archer and dwarf improvements, level buff, sounds (hit, death, debuff, magic, attack sounds, UI), audio implementation, input bug fix, music hookup, sound mixing, mute support
• Jonathan Peterson: Story outline, plot details and characters, dialog writing and implementation
• Philip Greene: Archer unit, title text, armor color script, UI buttons polish,
• MrPhil (Philip Ludington): Unit menu bug fix
• Agustín Martínez: Fort model and textures
• Alan Zaring: Battle music
• Tylor Allison: Sand tile model
• George Carter: Mute feature
• Chris DeLeon: Compiled credits
Made in HomeTeamGameDev.com Outpost - Come make games with us!
Status | Released |
Platforms | HTML5 |
Author | Will McKay |
Made with | Unity |
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