Solar Cinders
Developed from September 20, 2020 to November 22, 2020
If game has poor performance is browser the downloaded version may work better.
Credits:
Will McKay: Project lead, core gameplay implementation, concept, level format, music, barrel rolling, event system, enemy types, assorted bug fixing, models (ships, asteroids), difficulty tuning, additional sounds (engine), mouse control, boss fight, level stats, font selection, vfx
Philip Greene: Title screen, logo/background (incl. related animation effects), turret enemy, input remapping and related controls refactor, main menu, intro sequence bug fix, sans serif font selection
Rami Bukhari: Pause menu, health bar, sounds (shot, low health warning, hit, powerup ready, depleted energy, switch), player destruction bug fix, restart functionality, game over menu
Andy King: Terrain gap bug fix, post processing, color palette, powerup material fix, playtesting and level feedback, additional environment design on stage 3 and boss fight
Justin Chin: Powerup sound effects, longer explosion sound
Chris DeLeon: Compiled credits
Special Thanks
Jonas Bötel: Code Review
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