Credits

Will McKay: Project lead, core gameplay, main input handling, room rotation system, shooting enemy functionality, healing cooldown, map system, dialog system, assorted bugfixes, door functionality, block pushing, laser sword, story integration, dash indicator, boss mechanics, menu, co-level designer, enemy spawning, powercell icon, map fog of war

Johan Östling: Forklift enemy (model, texture, functionality), floor textures with variations (x5), wall variations, player model/textures/animation, shooting enemy, strong enemy, boss (art, sound, visual effects), activation switches, patrol GUI, AI refactor, laser coil effect, enemy alert exclamation, animation transitions, combo attack, energy shield, backpack thrust, energy cell, shield/dash UI, player hit sound, attack tuning

Abhishek @akhmin_ak: Story (game intro, boss intro), game title, most item descriptions, gold key 2d art, switch flip sound, support beam and column props

Michael "Misha" Fewkes: Music and related integration (main, outer ring, boss, and audio system)

Ryan Young: Co-level designer (starting room, 1-1, 2-2, 3-1, 3-2, door connections)

Evan Sklarski: Moving room navmesh improvement, assorted bug fixes

Christer "McFunkypants" Kaitila: Key, warning strips, crate, rock debris, steel door

Chris DeLeon: Forklift attack/damage particles, ramp model, compiled credits

Jonathan Peterson: Item description for health pickup

Filipe Dottori: Old computer model

Nic Barkdull: Gear model

This game was developed by members collaborating in the HomeTeamGameDev.com Outpost community

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