The Salvager's Dream
Credits
Will McKay: Project lead, core gameplay, main input handling, room rotation system, shooting enemy functionality, healing cooldown, map system, dialog system, assorted bugfixes, door functionality, block pushing, laser sword, story integration, dash indicator, boss mechanics, menu, co-level designer, enemy spawning, powercell icon, map fog of war
Johan Östling: Forklift enemy (model, texture, functionality), floor textures with variations (x5), wall variations, player model/textures/animation, shooting enemy, strong enemy, boss (art, sound, visual effects), activation switches, patrol GUI, AI refactor, laser coil effect, enemy alert exclamation, animation transitions, combo attack, energy shield, backpack thrust, energy cell, shield/dash UI, player hit sound, attack tuning
Abhishek @akhmin_ak: Story (game intro, boss intro), game title, most item descriptions, gold key 2d art, switch flip sound, support beam and column props
Michael "Misha" Fewkes: Music and related integration (main, outer ring, boss, and audio system)
Ryan Young: Co-level designer (starting room, 1-1, 2-2, 3-1, 3-2, door connections)
Evan Sklarski: Moving room navmesh improvement, assorted bug fixes
Christer "McFunkypants" Kaitila: Key, warning strips, crate, rock debris, steel door
Chris DeLeon: Forklift attack/damage particles, ramp model, compiled credits
Jonathan Peterson: Item description for health pickup
Filipe Dottori: Old computer model
Nic Barkdull: Gear model
This game was developed by members collaborating in the HomeTeamGameDev.com Outpost community
Status | Released |
Platforms | HTML5 |
Author | Will McKay |
Made with | Unity |
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